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New News Format, Updates [oblivion] posted by Admin on 19 May 2003, 10:19 PM

I'm testing a new news system for my calc site; email me or reply to this if you have any comments.

Progress continues on Oblivion. I'm working on levels with an 'escape from jail' theme right now, I think it's pretty cool.

Yesterday, I went through the Oblivion code, reorganized a few things to keep it structured and easy to understand (33[!] header files), and enabled a few random optimizations with the compiler to shrink/speed up the game a tiny bit more. The game isn't much slower than the 1st FAT Technology Demo, so I guess my code is working pretty well :)

A Corridor 99 (see link in sidebar) Super-Alpha (as in really early) has been released to select testers. Jeff Wilcox (the creator) chose to send the game to those who posted their email requesting it on his site; congrats to those who got a copy. If you'd like one, you can still try, but I think he may have left for the season already (see his site for more information).

Also, Jeff showed me how to optimize storing sprites a little more, so the size of GFX is about 2/3 of what it used to be. Thanks again, Jeff.

BTW: I reimported the news items from the old news system, but not the comments; so sorry if your comments disappeared.

oblivion
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