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Levels, Doors, Enemies, and a Story for it all ... [oblivion] posted by Admin on 18 Feb 2003, 07:07 PM

The first part of the story is written, and the ~10 levels that follow it; doors that you unlock with buttons, but you can also open and close; walking/ shooting enemies; extremely simple vehicle support, etc. I need to plan out the rest of the story on paper before I can make all the other levels (I'm thinking at least 30 total). But the game engine is pretty much done, I just need to finish the content. Maybe I'll add a standard way to do cutscenes.

Currently, I'm thinking of intermediate story parts (i.e. level ideas and cutscenes), and a final end to the Oblivion story.

oblivion
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New Weapons in Arena! [arena] posted by Admin on 17 Feb 2003, 11:11 AM

I've decided to adapt my multipurpose weapons code from Oblivion, and 'port' it over to Arena 3D.

So, the next version of Arena will have multiple weapons. *Possibly* linkplay, but programming the linkcode for support for 2 humans, 5 bots, and all their instant bullets and projectiles will be a nightmare, so that probably won't be in the next version :-)

Expect these new weapons:
-Foot (Kicking), for if you run out of everything else
-Pistol
-Machinegun
-(Rocketlauncher)
-Plasmagun
And they should be balanced, too.

arena
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Forums [news] posted by Admin on 24 Dec 2002, 02:02 PM

I added a link to my forums from the "TRgenius's TI Site" portal page. Please visit and leave comments on any of my programs.

P.S. The forum loads in an inline frame. If your browser somehow doesn't support them, the link is: http://members.lycos.co.uk/jesystems/phpBB2/ .

news
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Bug Found: Level Editor [arena] posted by Admin on 24 Dec 2002, 02:02 PM

There is a bug in v0.5 of the Arena level editor. If you make a CTF map, close it, and reopen it, it is seen as a DM map and becomes corrupted. This has been fixed. If you need a copy, please email me.

arena
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Bug Found [skyracer] posted by Admin on 24 Dec 2002, 02:02 PM

The 92+ version of SkyRacer would not correctly work on a Voyage 200 in Version v0.3. This has been fixed, and the will be included in the next release. If you want a corrected copy, email me.

skyracer
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