==========================
Pacman 3D 68k v0.5
For the TI-68k calculators
By Malcolm Smith
m@malcolm-s.net
Initial Release: 8/31/2002
This Release: 11/11/2002
==========================

Special Note: If you read nothing else of this ReadMe file,
PLEASE read the key information. In the game, keys will be
referred to as "Key A", not "2nd/ F1".

INFORMATION:
============
This is a 3D version of the classic game Pacman.
The objective of the game is to eat all of the
dots, while avoiding the ghosts. If you find a 
super-dot (dot with a star), it makes the ghosts
run away from you, and if you catch them, you can
eat them as well.

FEATURES:
=========
-Ghosts
-Dots
-SuperDots
-Custom wall and sky textures
-MiniMap
-'Dots left' counter
-Menu
-Options
-External level support
-JAVA level editor (separate)
-Difficulty (Number of ghosts)
-Game Mode
 TRADITIONAL: This means that Pacman is always moving
forward, and turns are limited to 90-degrees.
 INTERACTIVE: This means that Pacman can move only when
he wants to, turn more freely, etc. More like a normal 3D
game.

MINIMAP INFORMATION:
====================
I think it should be very simple to understand, but
here's a key for it anywyay.
W=White,L=LightGray,D=DarkGray,B=Black

WWW		|	WBW
WBW = Pacman	|	BBB = Ghost
WWW		|	WBW

DDD		|	WWW
DBD = Dot	|	WWW = SuperDot
DDD		|	WWW

DDD
DDD = Empty space
DDD

CURRENT LIMITATIONS:
===================
No major ones.

INSTRUCTIONS:
=============
For TI-89 Users:
Send the contents of bin89/ to your TI-89.

For TI-92+ and V200 users:
Send the contents of bin92p/ to your calculator.

KEYS:
=====
Function	TI-92+/V200	TI-89
--------------|---------------|-------------
PADSTATE_ESC	Escape		Escape  
PADSTATE_UP	Cursor Up	Cursor Up  
PADSTATE_DOWN	Cursor Down	Cursor Down
PADSTATE_LEFT	Cursor Left	Cursor Left  
PADSTATE_RIGHT	Cursor Right	Cursor Right 
PADSTATE_APPS	APPS		APPS  
PADSTATE_PLUS	Plus		Plus  
PADSTATE_MINUS	Minus		Minus  
PADSTATE_KA	F1		2nd 
PADSTATE_KB	F2		Diamond 
PADSTATE_KC	F3		Home 
PADSTATE_KD	F4		X 
PADSTATE_KE	F5		Shift 
PADSTATE_KF	F6		Alpha 
PADSTATE_KG	F7		Mode 
PADSTATE_KH	F8		Y 
==============================================
Functions as they relate to Pacman 3D:
----------------------------------------------
PADSTATE_UP:	Move forward
PADSTATE_DOWN:	Move backward
PADSTATE_LEFT:	Turn left
PADSTATE_RIGHT:	Turn right
PADSTATE_ESC:	Quit game
PADSTATE_KA:	Key A
PADSTATE_KB:	Key B
PADSTATE_KC:	Key C
PADSTATE_KD:	Key D
PADSTATE_KE:	Key E
PADSTATE_KF:	Key F
PADSTATE_KG:	Key G
PADSTATE_KH:	Key H

You can press any of the PADSTATE mapped keys to
continue past the logo screen.


HISTORY:
========
v0.5 - 11/11/2002
* Nothing much new...
* Just a few bug fixes.
* First public release, though.
*
v0.3 - 9/13/2002
* Added external level support.
* Mentioned the JAVA editor in this Readme.
* Greatly improved Ghost AI.
* Added a difficulty/ variable ghost numbers.
* Added a simple congratulations screen.
*
v0.15 - 9/5/2002
* Added a menu and options screen.
* Added toggles for splash screens.
* Added a game mode. Traditional means
*  Pacman is always moving, and Interactive
*  means that the player can move more freely.

v0.1 - 8/31/2002
* Initial release.

CREDITS:
========
Thanks to: 

Thomas Nussbaumer (thomas.nussbaumer@gmx.net) for the FAT engine 
Scott Noveck for code help and optimization 
Mats Lindh (matslin@orakel.ntnu.no) for levels two - six 


