Extreme Racing
(Not the final title)
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This is going to be an 'extreme racing' game, somewhat like F-Zero X.
This game is not yet released. Engine base courtesy of Sebastian Reichelt.
Help Request: There's currently an annoying bug in the codebase: every time the player finishes a turn and the current track piece changes from a curve to a straightaway, the track jumps noticeably to the left or right. If you try the game for a minute or so, you should see what I mean. If you're familiar with TIGCC and have a bit of free time, I'd appreciate it if you could take a look at engine.c, especially the MoveToCorrectPiece function (I think that the problem is there). Thank you. |
Internal Version! If you would like to check where the game is now, my current codebase is available for download. |
_internal_extremeRacing.zip
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